Jared Weinstock-TL

Chau Nguyen

Todd Carpenter

Kyle McArdle

Nick Deimler

Tom Bergamini *NEW*

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Simplistic Headtracking

While the project is pretty much wrapped up I’ve been getting some emails requesting some basic headtracking code and examples for people looking to get started with their projects. This is one of the older and simplistic versions of the headtracking that eventually became fully implemented into the final Fourmation product. This relies heavily on [...]


Woops, that doesn’t work

You might notice that some of the more recent examples in previous posts are not working.  That’s because the files have server code in them and the server code (and location) has changed since posting.  Sorry.


Saved by a trace statement?

I have just witnessed something I have never seen before while coding in AS3.  Two identical sets of code with the exception of one line, a simple trace statement, have different outputs.  The trace statement is actively affecting the compile.  I actually need the trace statement in the code, uncommented, for everything to work properly.  [...]


Dirty Code into Clean Code

While scrambling around this morning trying to get walk cycles to work, I wrote some quick and dirty code in about 20 minutes.  I just had a chance to fix the code to make it as efficient as possible.  Witness the before and after by clicking “read more” below.  I finished the walk cycles by [...]


Multiplayer is so much fun.

especially when you can get it to work right.  As Chau said in the post below, we’ve had some difficulty getting ALL of the multiplayer to work.  We both managed to get connections working and the player sides updating when new users join the game, but the rest is going to be a struggle.  Almost [...]


Mine’s Better

This week me, kyle, and jared all met for a coding party to integrate this new server. However, the limitations to the coding party is that we all work in different conditions so it was not as successful. Also, the amount of problems we encountered deterred our progress.
So me and jared worked separately to try [...]


Week 16 Recap

This week, we introduced a major part of the multiplayer to the game code and managed to get most of the basic server connection code working.  We have been having some issues with the more complex information exchanges but are making progress.  Todd and Tom continued to work on the website, cleaning it up and [...]


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