Jared Weinstock-TL

Chau Nguyen

Todd Carpenter

Kyle McArdle

Nick Deimler

Tom Bergamini *NEW*

Game Manual

This past week, I started to generate a game manual based on our new game concept (which we had revised based on our meeting with Paul) and I also incorporated some of Paul’s ideas into the new design. Here is what I have generated so far:
The Fourmation
Game Manual
Game Overview
At the start of the game, each [...]


Gameplay/Meeting with Paul Recap

Our group met with Paul on Friday to discuss the gameplay for our project. We first broke down our intentions with the use of headtracking, explaining that we wanted to have the gameplay revolve around the importance of the headtracking otherwise its just a novelty that really is not needed. Paul made a good point [...]


Week 8 Recap

So for this week, there was a lot of progress made on the code side. Jared managed to get a lot of the code simplified and modular so they can be imported into flash with ease. I (Nick) got all the collada characters as well as some items made correctly and into the level. My [...]


All characters in/Collada Items/Collision testing

This week, I got all the characters imported and working correctly. Each DAE is only about 100 Kb so they’re pretty small, even with animations. I’m still working on making the down button enable them to turn around and walk in the oppisite direction. Right now, if you hold down they basically seizure a bit [...]


Character Movement - UPDATE

UPDATE - I fixed a few bugs. I now have the boundaries working. I also made it so that the user cannot switch to a different character if they are still holding down the “UP” button. Hurray!
Updated Characters
For this week’s progress, I managed to get the character into flash with animations! Very cool. I found [...]


Collada, Level, and Character

For this week, I got all the characters created and optimized in Maya. I then used a plugin called Collada . It allows you to export 3D models so they can be imported into flash using Papervision as a DAE file. It has come in very handy for 3D objects that are not cubes or [...]


Character Designs and Level Sequences

This week I re-did the character designs since my team thought the other ones weren’t working so well. These are basic bipeds and one will occupy each face of the cube (pending our level design doesn’t change). I made 2 designs in Maya. The one on the left is a low poly, box design that [...]


Level Layout/Character Concept

As Jared said, this has been a busy week with midterms and what-not. However,  I did manage to get character concepts done and construct a level layout. The characters are very basic. Just torsos with a big head. I would compare them to the vintage fisher price little people. The reason they are so basic [...]


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