Jared Weinstock-TL

Chau Nguyen

Todd Carpenter

Kyle McArdle

Nick Deimler

Tom Bergamini *NEW*

Blog Design Update

The blog design has been updated to more closely resemble our game.  You can see the design by opening your eyes.


OMG

I’ve coded the dynamic boundaries, the colored grids, and the plane replacement into the game.  I also changed a couple things, now the walkable platform is raised, and the activated surrounding planes rise up to show you that they are available.  Just click the picture above and test it out.  Click the swf to begin, [...]


Week 14 Recap

We’ve made some major headway this week in a lot of different areas.  The game is starting to actually look like a game, most of our code (Jared’s, Kyle’s, and Chau’s) is integrated, and the website has a design and is being coded.  We are also working on a number of other side-projects to prepare [...]


Dynamic Boundaries

I’ve finally done it.  I’ve created dynamic boundaries on a grid system for a 3D Collada model in Papervision.  Yes.
Click the planes to make them active (walkable).  There is a tiny glitch that occurs when the character crosses onto a different grid piece along a corner, he jumps a bit.  I’m working on it.
*UPDATE* I [...]


Week 13 Recap

Week 13 is at the top of our list for most successful weeks.  Everyone got a lot of work done and we overcame a lot of obstacles.  Todd and Tom have been putting the website together and Chau has been researching and testing out augmented reality with the FLAR toolkit.  Hopefully we will have a [...]


Color Changing Planes

(click the image above, press spacebar to spin the cube, click the planes)
For each side of the cube I set up a grid class (a DisplayObject3D) that takes 2 different ColorMaterials (one with a .5 alpha, and one solid).  Inside this grid class, I build an array of planes.  When a plane is clicked, it [...]


Grid Test

So I’ve been working on implementing the grids (and making them active) on each side of the cube.  I got them on there, with every plane stored in an array and with different actions.  Right now, for testing, I just have a simple tween applied to each on a mouse over, and on a mouse [...]


Copyright © 2009 | The Fourmation | All Rights Reserved.