Jared Weinstock-TL

Chau Nguyen

Todd Carpenter

Kyle McArdle

Nick Deimler

Tom Bergamini *NEW*

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Woops, that doesn’t work

You might notice that some of the more recent examples in previous posts are not working.  That’s because the files have server code in them and the server code (and location) has changed since posting.  Sorry.


Saved by a trace statement?

I have just witnessed something I have never seen before while coding in AS3.  Two identical sets of code with the exception of one line, a simple trace statement, have different outputs.  The trace statement is actively affecting the compile.  I actually need the trace statement in the code, uncommented, for everything to work properly.  [...]


Dirty Code into Clean Code

While scrambling around this morning trying to get walk cycles to work, I wrote some quick and dirty code in about 20 minutes.  I just had a chance to fix the code to make it as efficient as possible.  Witness the before and after by clicking “read more” below.  I finished the walk cycles by [...]


Multiplayer is so much fun.

especially when you can get it to work right.  As Chau said in the post below, we’ve had some difficulty getting ALL of the multiplayer to work.  We both managed to get connections working and the player sides updating when new users join the game, but the rest is going to be a struggle.  Almost [...]


Week 16 Recap

This week, we introduced a major part of the multiplayer to the game code and managed to get most of the basic server connection code working.  We have been having some issues with the more complex information exchanges but are making progress.  Todd and Tom continued to work on the website, cleaning it up and [...]


Week 15 Recap

This week, our team developed more of the gameplay. Jared managed to develop the library which allows a player to select a platform from the their library and send it to the board covering a matching color. Kyle developed more of the wiimote technology including the shake capability as well as the nunchuk funtionality. Our [...]


Quiet, this is a library!

This is my most recent work on the grid piece libraries.  In order to place a plane onto your grid, you need to select a plane from the library that matches the grid piece you want to walk on.  Right now, I’ve just included the base color planes for each side.  Eventually, the libraries will [...]


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