Jared Weinstock-TL

Chau Nguyen

Todd Carpenter

Kyle McArdle

Nick Deimler

Tom Bergamini *NEW*

Desktop to Server Connection Tutorial

You don’t quite run into this problem when running the file off an html browser. But if you were to run the Chat3.swf file from your desktop you are going to run into a small security issue.
Adobe has a built in security feature to prevent flash player from connecting to the internet.
Here is how to [...]


AS3 the Bane of my Existence

So i haven’t gotten AS3 to work quite yet. I still run into a few errors trying to get it to connect properly. I think it might be something as trivial as syntax error trying to switch from AS2 to AS3.
However, i have managed to get the server configured and running and have been able [...]


Tackling the Server

This week I’m tackling the SmartFoxServer for the Game. The documentation is excellent. Right now I’m playing around with understanding the code and interaction between everything. It definitely will get interesting.
Here’s a little something to wet your appetite for the upcoming updates. It’s just a few modifications to the server configuration file and the simple [...]


Chau’s Wall of Concepts IV

This is probably going to be one of my last wall of concepts. Since everything is going along smoothly in terms of design i’m going to get my hands dirty with some coding in preparation for the next stages of our gant chart.
This wall of concept comes in the form of a Skeleton layout of [...]


Chau’s Wall of Concepts III

Sorry, No rough sketches of the concept this week.
But we do have the fleshed out final version of a HUD mock-up. The HUD is relatively minimalistic as to not take away from the ambiance of the gameplay. The main cube takes up a majority of the level. With icons indicating that all the connections are [...]


Chau’s Wall of Concepts II

Rough Concept of First and Second Level Menu transition for possible menu style 1.


Chau’s Wall of Concepts

Just to give you a brief insight on how my creation process works. I like to scribble everything down on a dry erase board before fleshing it out digitally. The Fourmation actually takes up about 1/3rd of my entire wall between the 2 boards and a calendar.

This is the wall of concepts in it’s raw [...]


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