Jared Weinstock-TL

Chau Nguyen

Todd Carpenter

Kyle McArdle

Nick Deimler

Tom Bergamini *NEW*

Mine’s Better

This week me, kyle, and jared all met for a coding party to integrate this new server. However, the limitations to the coding party is that we all work in different conditions so it was not as successful. Also, the amount of problems we encountered deterred our progress.
So me and jared worked separately to try [...]


First Step in Integration

So this week i started integrating the server into Jared’s new coding scheme. It took a while to get use to how everything is setup but once i got the basics down the ball started rolling.
So this week i made the game log directly into the server at start up. This was kind of tricky [...]


Augmented Reality

This week i started working on Augmented Reality. I have the backbone and math setup with a reference object (using DAEs) to get proper alignment. The next step is for Diemler to animate and texture a DAE for me and i can import it right into my code by swapping out the objects. Hopefully no [...]


Flash Security vs Desktop Files

So flash has this weird issue with running a network game which will be the topic of debate for the upcoming week.
So to battle this you will need to follow 3 easy steps.
First: You will need to go here
Flash Global Settings
Next Click on the Edit Settings Button on the bottom left. and click [...]


Tick Tock It’s all in the Mind.

The Tick system for the server works. Code wise it was relatively simple to implement. Theory-wise i just couldn’t wrap my head around which part of the code had to be timed.
But anyways, I got it situated. The player’s variables are sent only 30 ticks per second instead of as fast as the computer can [...]


Multiple Cube Walkers

Cube Walkers in 6D! from Chau Nguyen on Vimeo.
Sorry i couldn’t move more then one at once. We’ll film that one later.


Getting the Correct Trace Backs

I finally got the server to identify the different users. This is actually really interesting because it now allows me to run different functions for different users. What the code does now is that when a user connects into a room they are given a unique player ID.
So if 2 players join a room [...]


Small Milestone

So i found this thing called SmartFoxServer Bits which automates the basic functions of connect and chat within Action Script 3. It uses components and parameters to adjust everything. This is great because the biggest hurdle was to just get the dang thing to connect.
Here is the swf. I used most of the smartfoxserver assets [...]


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