Jared Weinstock-TL

Chau Nguyen

Todd Carpenter

Kyle McArdle

Nick Deimler

Tom Bergamini *NEW*
Simplistic Headtracking
7 July 2009 | by kyle

While the project is pretty much wrapped up I’ve been getting some emails requesting some basic headtracking code and examples for people looking to get started with their projects. This is one of the older and simplistic versions of the headtracking that eventually became fully implemented into the final Fourmation product. This relies heavily on the examples posted over at asb-labs (as you can see in the zip i even have their examples included for reference.)

In this early version I basically took the asb code and changed it around to move the camera in relation to the location of two IR points, rather than move a pointer on the screen. Check out the (very messy) WiiConnect and MainMenu classes to better understand how it works. While sloppy in this old demo, the same principles are what went behind the final product.

–EDIT–
Sorry, had the wrong zip file.

Anyway, check out some [BASIC HEADTRACKING]


1 Comment
Tap | 8 July 2009

Thanks much for posting this! One hiccup, when I try to unzip I’m being asked for a password.

gracias,

Tap

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