So this week I merged 2/3 of all our code into what I just called a delicious sounding Subway sandwich. I got all the Wii stuff I’ve been doing into Jared’s new grid system, so now we just need to figure out Chau’s multilayer stuff.
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I also did a bunch of custom mouse stuff and fixed all the rollovers…so they actually rollover. I was initially planning on using Senocular’s VirtualMouse class so you could basically still use your real mouse too. For whatever reason I was having a lot of trouble getting it to correctly interface with PaperVision and realized I was wasting way too much time on it.
I ended up using WiiFlash’s ‘mouse mode’ to just take control of the system mouse. Since Jared’s grid system already fully worked with the system mouse it was the best solution to the problem.
I was going to make a demo video, but essentially just take the demo I did for last week and throw it into the example Jared just posted, with all the rollovers and Wii control stuff fully working.
As always though, if your feeling adventurous here is the same demo Jared posted but with headtracking and Wiimote functionality enabled.
