So for the past three weeks I’ve been working on getting the WiiMote to work like a mouse AND control the characters. Finally this week I got everything working! The prototype of Fourmation now has full WiiMote compatibility. You use the D-Pad to control your dude, and A button flips the cube. Keyboard functionality is still intact as well. Now all we need to do is merge Jared’s new grid system into this and we will have a pretty sweet looking prototype. Oh, did I mention that I got all this + headtracking working at a steady 30fps? Well it does. For Tuesday I hope me and Jared can get our code together for a nice demo.
Since you guys can never use my code cause you don’t want to set anything up, here is a little video.
Also, Mac and Win executables…just in case your feeling adventurous… [HERE]
