So I’ve been working on implementing the grids (and making them active) on each side of the cube. I got them on there, with every plane stored in an array and with different actions. Right now, for testing, I just have a simple tween applied to each on a mouse over, and on a mouse click, they go back to original position. Well I thought this looked pretty damn cool so I’m posting it up for everyone to play around with. The FPS will be pretty low, I have certain settings turned on/off for testing and there are A LOT of planes, there won’t be this many objects at a single time during actual gameplay.
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