Jared Weinstock-TL

Chau Nguyen

Todd Carpenter

Kyle McArdle

Nick Deimler

Tom Bergamini *NEW*
Functionality and Design Update
4 April 2009 | by Jared

blockupdate

Click the picture to see the new demo.  Press spacebar to spin the cube and use the arrow keys to move the dudes.  If you have WiiFlash, open the application and then run the demo, you’ll see the WiiFlash icon activate.

This is currently where I stand, implementing the new Fourmation ideas.  Right now, these are just the starting planes, I have it set up on a grid system where a single variable can be changed to fill in any number of blocks on each side.  The planes that are hovering over the block will be the only areas your character can walk on.  The object of the game will be to collect planes and create a walkway for your character to the opposite corner of your cube side.  In certain predetermined (and eventually randomly produced) areas, you will need a specific colored plane to be able to fill a space.  Right now, the boundaries aren’t set up, but over the next week I will be creating a class that makes the plane grid system and the boundaries dynamic for each player.

I’m going to be doing a lot of designing and coding over the next couple of weeks.  We have a very minimalistic design, so the only objects on screen will be your characters, the main cube, and the colored walking planes (some will be orbiting around the cube for you to catch with your wiimote and place on your walkway).


No Comments Yet

There are no comments yet. You could be the first!

Leave a Comment

Copyright © 2009 | The Fourmation | All Rights Reserved.