Very Very Very Very Rough Example
I created an example of what the game cube will look like with 3D models on top. We have to keep the poly count low for our 3D models to optimize the performance. Eventually, the models will be textured (and modeled better). I met with Deimler about the game design/mapping and we might decide to put the building models on the actual game maps on the sides of the cube, rather than all of them being on top. Again, a very rough example.
