Jared Weinstock-TL

Chau Nguyen

Todd Carpenter

Kyle McArdle

Nick Deimler

Tom Bergamini *NEW*
Scenario Building 2
30 January 2009 | by nick

So as said in the group post, I made an Air Application that holds the cube as well as custom made window options (minimize, maximize, restore, and close). This also holds a scalable gradient that changes when the user maximizes the screen. This application can be downloaded here.

Here is the 2 level choices that I had proposed. As I stated before, we are opted to re-think the final sequence which is going to be one of my main tasks for the next week.

3rd Sequence of Events: Exodus (teams distributing items to other members and escape)

this sequence of events require that one side uses a different side’s item to use their Top Exit and get to the top of the cube.

CHOICE 1

these items can be conducted in any particular order

sides opposite each other can trade items
-these sides can “yell” through the holes to request items if need be (4 player mode)

Side C has a Top Exit with a crank hole
-use crank
-C can see that side D has a large tree growing in the way of their top exit

Side D has a wall as their Top Exit
-A tree now also blocks D’s way, due to side C
-D blows away the wall with their bomb (if need be, more trees grow to block path)
-D can see side A has a crank hole emerge from their Top Exit

Side A has a large X to dig out for their Top Exit
-side A also has a crank hole on the Top Exit, due to D
-side A digs on the X
-side A can see bricks fall to form a wall behind the tree at side B’s top Exit

Side B has a large tree blocking their Top Exit
-B also has a brick wall blocking their exit due to side A
-B chops down tree
-B can see that side C has large dust pile form blocking their Top Exit

A and C must swap items
D and B must swap items

each side uses their new items on the objects blocking them, escape

CHOICE 2

opposite sides are linked via the hole in the ground
-sides can “yell” through hole to request items (4 player mode)

Side C’s top exit has a crank hole on it. It is the only side that is currently able to use their item in this sequence

C uses crank
C can see trees rise up on sides B and D

B cuts down tree
cutting down tree causes large crash, causes dirt holes to pop up on A and C

A fills hole
A can see walls rise on D and B

D blows up wall
crank spot emerges on A (C already had a crank spot in beginning)

A and C swap items to exit
B and D swap items to exit


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