Jared Weinstock-TL

Chau Nguyen

Todd Carpenter

Kyle McArdle

Nick Deimler

Tom Bergamini *NEW*
Chau’s Wall of Concepts III
24 January 2009 | by chau

Sorry, No rough sketches of the concept this week.
But we do have the fleshed out final version of a HUD mock-up. The HUD is relatively minimalistic as to not take away from the ambiance of the gameplay. The main cube takes up a majority of the level. With icons indicating that all the connections are active. The connections include WiiMote, BlueTooth, and Network Connections. The bottom left shows an indicator for what side of the cube you are looking at. As well as a flashing indicator for major actions performed on the other sides. So as a concept this is the HUD and it continues the theme of our game in minimalism.

This is a quick Layout of the HUD Screen.

This is a quick Layout of the HUD Screen.

This is what a player will see when they have been Disconnected

This is what a player will see when they have been Disconnected

This is what a User will see when someone else has lost connection.

This is what a User will see when someone else has lost connection.


1 Comment

[...] past week i spent more time designing pretty things. This time it’s an in game HUD that maximizes human computer interaction specifications and minimizes complexity.  Todd is pretty [...]

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