Jared Weinstock-TL

Chau Nguyen

Todd Carpenter

Kyle McArdle

Nick Deimler

Tom Bergamini *NEW*
Scenario Building
23 January 2009 | by nick

Here I’m going to explain my level so far with the actual level layout I’ve written up in a document, and I also decided to include some of the notes that I did on paper. You may not be able to read them, but somehow I can decipher it in to the level’s inner-workings. The level document contains the first 2 sequences of events that are to take place in the level. The 3rd (final) sequence is still in the works, but I plan on having it finished by next week’s meeting (Thursday).

The Fourmation - Level Design Last updated 1/22/09

4 sides
Forest
Desert
Urban (Street)
Cave/Castle/Dungeon (pending)

4 essential items start on each side
axe
shovel
bomb
crank

-each item will be essential to a different side after the first side’s initial use

all sides are linked by river
-the river flows in one direction
-can be used as transportation with boat
-can be dammed to stop flow

1st Sequence of Events (individual acts using items)

-side A has trapped boat in small pond, a useless hole, a block, a bridge over the river, a switch that cannot be toggled by user alone
starts with shovel as item
must dig trench so boat gets into the river
-boats pond dries up after this action is completed

-side B has no bridge over river, an un-reachable, plugged hole, a tree along the river
starts with shovel as item
chops down tree and this dams the river
-this action causes side A to flood, B + C dry up, D puddles (no longer flowing)
B now has access to unplug hole
A takes boat on flooded river to pick up large block
-block can be pushed off of ledge onto switch, destroys block (but flips switch)
-then A uses block to trip the switch which opens C’s hole and reveals crank hole to lower bridge

-side C has bridge that is not down (like draw bridge) and a hole that was locked shut, but opens due to flipping A’s switch
starts with crank as item
C must use crank to lower their bridge via the crank hole that has been revealed by side A toggling switch, however this raises side A and D’s bridges
-doing so allows A to send the boat to side D (since the bridges are now up)

-side D has a bridge (which is raised because of C), a river which is now puddled from B’s dam, and an open hole, a dock on the side of the open hole, and now the boat since A has sent it there
starts with bomb as item
D loads the bomb on the boat from the dock and sends it back to side A and to the dammed part of B
-bomb blows up dam and the water freely flows again, however, the boat and bomb are destroyed, but the debris from the tree forms a land bridge for side B.

–END OF FIRST SERIES OF ACTIONS (1/3, individual acts)–

2nd Sequence of Events (team acts using items)

this sequence of events will require that 3 sides perform an act for an event to happen on the 1 remaining side.
- the event that will happen on each side is the reveal of the way to the top of the block, which will have to be solved in the next sequence.

-Side C has new crank hole revealed
C crosses bridge, lowers bridge (lowering bridge on A and D)
C uses crank in hole
-this reveals hidden buttons on sides D and B
side D and B press buttons, revealing side A’s Top Exit
also reveals spring trap on side D that consists of 2 springs pressing a platform together with a small space between.
-Side D has spring loaded trap revealed (as said above)
D places bomb between platforms, and blows traps back where they were
-this reveals hidden buttons on A and C
side A and C press buttons, revealing side B’s Top Exit
also pops up spring trap and soil on side A
-Side A has spring loaded trap that pops out of ground, pushing the soil off of it (as stated above)
A shovels dirt back onto trap pushing it temporarily back into the ground
this reveals new buttons on B and D
B and D press buttons to reveal side C’s Top Exit
also pops spring trap on side B like a mouse trap
-Side B has spring trap opened that is held by a trigger
B uses axe to chop trigger temporarily snapping the trap back into place
this reveals new buttons on C and A
C and A press buttons, revealing side D’s Top Exit

–END OF SECOND SERIES OF ACTIONS (2/3, team acts)–

3rd Sequence of Events (teams distributing items to other members and escape)



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